@67120 said in mixing simultaneous keyboard and gamepad hotkeys possible?:
should i be adding this all to rc.local or is this supposed to go somewhere else?
You should only add a command to rc.local if you need a map to work at startup for Emulation Station.
testing a simple ui-buttonmap A=A \ line. and when i reboot i see "get_event_type(): unknown even type prefix A." what's up with that? using A=JS_[*] for some reason doesn't do that.
If you're looking to remap the controller buttons buttonmap should be used rather than ui-buttonmap. For key-mapping using ui-buttonmap, where the correct syntax would be ui-buttonmap A=KEY_A \
i get errors when i try A=A:A+X:1500 or A+B=A+X.
Using ui-buttonmap, here, it would be A=KEY_A:KEY_A+KEYX:1500 or A+B=KEY_A+KEY_X
i can use keyboard events such as --ui-buttonmap A=KEY_F1 or A=KEY_ENTER to make retropie see a different button being pressed, but it's always button 10 no matter what i set it to. so that's useless.
Using the key-map approach, would also require you map your emulator to expect keyboard input, rather than controller. I actually do this almost exclusively to avoid controller assignment issues. Most every emulator supports keyboard input.
then retroarch or in-game ignores any input from the controller.
Have you set the udev rule outlined at the very end of section 3a of the guide?